Loom (1990)


When I was a 14 or 15 year old, chances where good to see me sitting in front of a Commodore 64 or my mothers PC, playing games or fiddling around with "computer stuff". Even today I am mostly the same curious boy, trying to explore wether it is an adventure game or the dos.


That time I already played the fantastic Point and Click Adventures Maniac Mansion or Zack McCracken with my siblings, and there was a new one, more weird, mystic and creepily than the classics.


Loom. Its a game that differs from the Lucasfilm classics in many ways: it has a linear story line. It comes (almost) without dumb jokes and absurd riddles. It has a relative short playtime of approx 3 hours. But what partuculary catches the gamers eye: it lacks of commands like "Open" "Close" "Give" "Use" ...


The player completely interacts with the help of simple melodies that work like magic spells in the game. First you just have four notes, but as you progress, you get more notes and "spells" to get further. You may want to take notes, because you cant memorise the 15 (?) different melodies.


You can get a remake on steam, but I recomment to play the original "EGA/DOS" game. The remake is based on a later version where blood and gory scenes where removed [1] (dont worry, there is not so much goryness).


You may download the original game from archive.org [2] and play it via scummvm [3].


This text is based on a (german) entry for my www blog [4].


[1] Movie Censorship

[2] Archive.org

[3] ScummVM

[4] original text



/gemlog/